******************************************* ** Game AI Seminar Topics ** ** on RTS/Terrain & Tactical Reasoning ** ** ** ******************************************* Download the books from: http://bit.ly/gems2 (Game Programming Gems 2) http://bit.ly/gems3 (Game Programming Gems 3) Instruction: Please inform me of your choice of topic. First-come first-served basis! 1. An Architecture for RTS Command Queuing by Steve Rabin Gems 2, chapter 3.4 2. A High-Performance Tile-based Line-of-Sight and Search System by Matt Pritchard Gems 2, chapter 3.5 3. Influence Mapping by Paul Tozour Gems 2, chapter 3.6 4. Strategic Assessment Techniques by Paul Tozour Gems 2, chapter 3.7 5. Terrain Reasoning for 3D Action Games by William van der Sterren Gems 2, chapter 3.8 6. Terrain Analysis in an RTS by Daniel Higgins Gems 3, chapter 3.4 7. Tactical Pathfinding using A* by William van der Sterren Gems 3, chapter 3.6